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Redesign
Reel.

Behind The
Scenes.

Baldur's Gate 3 - Redesign
Tower Debris

When creating the sound of the stone tower crumbling down, I took a bucket full of rocks varying  in size and dumped them on my driveway. I recorded several takes, so I would have plenty of layers. Using RX's deconstruct module, I was able to remove the bucket's sound by separating the transients. I then pitched them down and added some processing to make them sound bigger.

Baldur's Gate Raw Rocks
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Baldur's Gate Processed Rocks
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Tentacles

I used slime to get some gooey sounding texture for the creatures tentacles. Paired it with some deep whooshes to help sell the idea that it was huge.

Baldur's Gate Tentacles
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