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Redesign
Reel.

Behind The
Scenes.
Baldur's Gate 3 - Redesign
Tower Debris
When creating the sound of the stone tower crumbling down, I took a bucket full of rocks varying in size and dumped them on my driveway. I recorded several takes, so I would have plenty of layers. Using RX's deconstruct module, I was able to remove the bucket's sound by separating the transients. I then pitched them down and added some processing to make them sound bigger.
Baldur's Gate Raw Rocks
00:00 / 00:10

Baldur's Gate Processed Rocks
00:00 / 00:08

Tentacles
I used slime to get some gooey sounding texture for the creatures tentacles. Paired it with some deep whooshes to help sell the idea that it was huge.
Baldur's Gate Tentacles
00:00 / 00:06

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