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Redesign
Reel.

Behind The
Scenes.

Death Stranding - Redesign
Wind Ambience

For the wind ambience, I dragged a blanket across my carpet. I then automated a low pass filter with a high resonance to simulate whistling wind. Below you can hear the raw recording versus the processed version.

Death Stranding Raw Wind
00:00 / 00:20
Death Stranding Processed Wind
00:00 / 00:20
Death Stranding
Crow Wings

I used an ostrich feather duster to produce the wing flapping sounds of the crows.

Death Stranding Crow Wings
00:00 / 00:09
Motorcycle

To create the sci-fi motorcycle sound, I used a combination of Serum and Turbine. I used Serum to occupy the low mids, and Turbine for the higher frequencies. Within Serum, I mapped a comb filter, pitch shift, and warp to an "RPM" macro to help create movement. Automating the rate of a tremolo plugin on both layers helped glue the two together.

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