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Redesign
Reel.
Behind The
Scenes.
Death Stranding - Redesign
Wind Ambience
For the wind ambience, I dragged a blanket across my carpet. I then automated a low pass filter with a high resonance to simulate whistling wind. Below you can hear the raw recording versus the processed version.
Death Stranding Raw Wind
00:00 / 00:20
Death Stranding Processed Wind
00:00 / 00:20
Death Stranding
Crow Wings
I used an ostrich feather duster to produce the wing flapping sounds of the crows.
Death Stranding Crow Wings
00:00 / 00:09
Motorcycle
To create the sci-fi motorcycle sound, I used a combination of Serum and Turbine. I used Serum to occupy the low mids, and Turbine for the higher frequencies. Within Serum, I mapped a comb filter, pitch shift, and warp to an "RPM" macro to help create movement. Automating the rate of a tremolo plugin on both layers helped glue the two together.
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